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Dark humor, to be sure, but humor nonetheless. Lastly (and then I’m off the soapbox), is this: The thing that makes this effort so different is that it’s got a distinct sense of humor. Grand Theft Auto III is one of them, and it’s worth picking up. The videogame market is growing, it’s filled with wildly different kinds of games, and there is a big broad vein that includes titles with mature content. Rockstar Games and Take-Two Interactive have sold millions of copies of Grand Theft Auto all across the world, and they have convincing monetary evidence that people love the series, and that they want more. If you don’t like it, you don’t have to buy it. It’s aimed at a mature audience and it’s got mature themes. But the point is that this is a videogame, it’s a form of entertainment. It’s rated M, for mature, which means if you monitor the kind of content in games that your kids play (if you’re a parent), you definitely want to check this out before buying it. As far as videogame content goes, it’s about as far from Super Mario 64 as you can get.
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And, you can do this with innocent pedestrians, too homeless people, businessmen, shoppers, (no kids), and bag ladies. You can shoot gang members with simple 9s or run them over in a car (accompanied by a funny squish sound), or toss a grenade at their feet, and watch them split apart at the seams, transforming into a puddle of blood. Grand Theft Auto III is about knocking people off, it’s a game about criminals and the things they do. It’s not for people who like a little poofy dragon chase or a double butt-bump for shiny coins. Questionable Content? Maybe For Your Grandma… Let’s get one thing straight: This game is not for the weak. Having taken advantage of PS2’s new technology to expand and develop their vision, the makers of Grand Theft Auto III GTA 3 have created a complete videogame experience like few, if any, before it. What makes Grand Theft Auto III so much different and so brilliant in this third iteration is that while, with its huge scale, we might find familiar gameplay elements, the whole thing, the monstrous size and scope of the game, delivers something more than just the actual value of its parts. Rockstar’s greatest achievement is an over-the-top, thug-emulating, crime-littered romp spectacular. The game is riddled with a breadth of goodies starting with the Mafioso rags-to-riches story, high-quality music, telling cut-scenes, and not ending with its giant, bristling, extraordinarily complex landscape. In it, gamers have the chance to get dirty, to play the role of an ambitious, low-life criminal. In Rockstar’s fourth effort on PlayStation 2 (Midnight Club, Smuggler’s Run, Oni), Grand Theft Auto III truly incorporates everything that its creators have strived for in a “proper game” since Take-Two created the upstart game division in 1998. Apparently, enough gameplayers and gamemakers have grown up to want something more in their games, and in the last four years videogames have grown.